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	<title>wiki.darkadium.de - Benutzerbeiträge [de]</title>
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	<updated>2026-04-12T10:29:09Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>http://wiki.darkadium.de/index.php?title=Get_Hyped:_Red_Dead_Redemption_2_Rumors_That_Will_Blow_You_Away&amp;diff=332</id>
		<title>Get Hyped: Red Dead Redemption 2 Rumors That Will Blow You Away</title>
		<link rel="alternate" type="text/html" href="http://wiki.darkadium.de/index.php?title=Get_Hyped:_Red_Dead_Redemption_2_Rumors_That_Will_Blow_You_Away&amp;diff=332"/>
		<updated>2026-03-15T07:25:15Z</updated>

		<summary type="html">&lt;p&gt;LouieX141425357: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Seeing as Red Dead Redemption 2 has officially been announced to the masses, albeit with no idea what the game is about (John Marston&amp;#039;s name is not even mentioned), I thought I’d voice some thoughts. While I wholeheartedly enjoyed both Red Dead Revolver and Red Dead Redemption, I am worried by Red Dead Redemption 2. Aside from hype, which apparently can’t be stopped, seeing as the collective internet ethos freaked the hell out, let me explain why…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Seeing as Red Dead Redemption 2 has officially been announced to the masses, albeit with no idea what the game is about (John Marston&#039;s name is not even mentioned), I thought I’d voice some thoughts. While I wholeheartedly enjoyed both Red Dead Revolver and Red Dead Redemption, I am worried by Red Dead Redemption 2. Aside from hype, which apparently can’t be stopped, seeing as the collective internet ethos freaked the hell out, let me explain why it’s important to be cautious with something like this.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;Inventory management&amp;quot; may not be the sexiest two words in the [https://www.Openworldpilot.com/ Open world games weapons] of gaming, but they are certainly important. When poorly implemented, this one gameplay mechanic can tarnish even the best titles in the genre–looking at you, Breath of the Wi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sony infamously refused to participate in cross-platform play with the extremely popular racing/sports title, Rocket League . With Rocket League coming to the Nintendo Switch later in 2017, fans are excited to play with gamers on multiple consoles. However, PlayStation has stated that they will not be taking part, stating that Sony wants to maintain control of its online ecosys&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Grand Theft Auto V still thrives today, largely due to its ever-expanding online multiplayer. Rumors claim something similar could be heading to Red Dead Redemption 2 . If this is true, it would certainly be seen a big coup for Red Dead Redemption 2 f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After nearly eight years, fans of Rockstar Games’ Red Dead Redemption are finally getting a sequel. The aforementioned follow-up was initially slated for release in the Fall of 2017, but a hardly unexpected delay likely places the game in the first quarter of next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Red Dead Redemption 2 has been hyped to hell and back as of last week, and while still not too much is known about the narrative that will be presented, I just can’t help but want another Rockstar tale that blows my mind. The ending of Red Dead Redemption might be one of my favorite endings of any video game ever. Until more is shown, though, I can only dream.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When it was first announced that GTA V would have three player characters, it seemed like a bit more of a gimmick to deviate from its previous games than a truly enhanced gameplay experience. But those thoughts were quickly silenced once players saw how much fun having multiple characters could be. Having the freedom to play with different special abilities, personalities, and intersecting stories makes this feature an absolute shoo-in for Red Dead Redemption 2 . Judging from Rockstar’s pattern of releasing larger, and larger sandbox maps with each new title, having multiple characters scattered across the map could make for a much easier and more natural way of exploring it, than simply fast traveling. The vast lands could unfold as the player uses each character from the regions of the different regions of the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There’s this ongoing joke about how Garen likes bushes more than anyone. He will literally sit in the brush all game, waiting for unsuspecting victims. This joke is used for countless comics and memes and I think this one does it the most justice. It’s a perfect picture of what goes on. ADC runs from Jungler and hides in a bush. A bush that is occupied by a lazy top laner who is watching the game from the sidelines. Likely on a live televis&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Rockstar has been creating sandbox style games for an extremely long time now. Since creating the hustle and bustle of Liberty City in GTA III, Rockstar has been releasing incredible maps for players to explore. While each map has gotten bigger and more detailed with each new sandbox game Rockstar released, they have yet to solve the problem of a structure standing perfectly fine after having a sticks of dynamite thrown at it. Destructible environments is a lot to ask for, so it would be unfair to expect an map to be completely destructible, but it’s time Rockstar started to add as much detail to building and environmental damage as they do to cars in in the GTA series. Besides, getting to blow a hole in the side of a bank or a jail to get inside or out would be a bl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For most developers, a mode like this could be seen as a throw-away gimmick that can be added as a headline to the back of the box, but Rockstar Games has proven itself as one of the finest developers working today and, at this point, should be trus&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Perhaps the most defining characteristic of the Wild West is the vast amounts of wildlife that call it home. Red Dead Redemption did a great job of introducing this by giving players the opportunity to hunt (or get hunted by) animals like bears, coyotes, and wild boars. It would be amazing to see Rockstar expand upon this feature. Imagine the player not only being to able to bait a falcon, but then be able to train it and help the player hunt and explore. Maybe the player could also break in unorthodox animals to ride, like a moose or buffalo. Or instead of just coming across a black bear or two, get to see a large sloth of them moving across a meadow knowing full well if they sense you, you’re d&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LouieX141425357</name></author>
	</entry>
	<entry>
		<id>http://wiki.darkadium.de/index.php?title=Red_Dead_Redemption_2_Delayed:_15_Reasons_This_Could_Spell_DOOM_For_Rockstar&amp;diff=330</id>
		<title>Red Dead Redemption 2 Delayed: 15 Reasons This Could Spell DOOM For Rockstar</title>
		<link rel="alternate" type="text/html" href="http://wiki.darkadium.de/index.php?title=Red_Dead_Redemption_2_Delayed:_15_Reasons_This_Could_Spell_DOOM_For_Rockstar&amp;diff=330"/>
		<updated>2026-03-15T07:08:27Z</updated>

		<summary type="html">&lt;p&gt;LouieX141425357: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;At the game&amp;#039;s beginning, a botched robbery in the town of Blackwater has deprived the gang of most of their funds and made them the top target of the law as a result. From bands of lawmen, to Pinkerton agents, to the growth of big cities like Saint Denis -- the game&amp;#039;s stunning, New Orleans-esque urban setting -- Red Dead Redemption 2 puts the Van der Linde gang&amp;#039;s backs against the wall, and seeing their story of survival and preserving their way of li…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;At the game&#039;s beginning, a botched robbery in the town of Blackwater has deprived the gang of most of their funds and made them the top target of the law as a result. From bands of lawmen, to Pinkerton agents, to the growth of big cities like Saint Denis -- the game&#039;s stunning, New Orleans-esque urban setting -- Red Dead Redemption 2 puts the Van der Linde gang&#039;s backs against the wall, and seeing their story of survival and preserving their way of life makes for a striking contrast to what we saw from the setting of Red Dead Redemption and its depiction of the &amp;quot;end of the West.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a time where open-world games are a dime a dozen, my problem with most titles in the genre is that they rarely force you to engage with the world that has been laid out. Instead, developers just use the confines of an open-world to place the structure of their game inside of, because it&#039;s the normal thing to do more often than not nowadays. Simply existing in an open-world though isn&#039;t enough when you don&#039;t feel any sort of connection to the environment that you&#039;re within. Forcing you to explore and take your time in the world allows you to get to know the area which you find yourself in. This is something that I think The Legend of Zelda: Breath of the Wild did so perfectly last year , and it&#039;s something that I think finds success here in Red Dead Redemption 2 as well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Red Dead Redemption 2 brings with it new realistic gameplay mechanics for maintaining Arthur’s well-being. Failing to eat for a few hours results in Arthur becoming hungry and sluggish. Horses must be groomed and cared for in order to be most effective for speed and travel. While this sim-style element might seem like a chore, it ultimately aids in pulling players into the world and grounding their experience with a sense of real&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What makes the Wild West one of the best settings for a videogame is that there&#039;s constant danger around every corner. Cowboys and pioneers had to be prepared for whatever the frontier threw at them. Not only were bandits and predators a threat, but the very land and weather itself. The American West is home to some of the United State’s most intense natural disasters. Tornadoes, sandstorms, mudslides, wildfires, flash floods, and even earthquakes could cause devastating amounts of damage in moments. If Red Dead Redemption 2 captures even one of these phenomena as a random encounter, it would completely change the way players would think about the map, knowing full well the ground below and the sky above them could kill them. Players might think twice about crossing Tornado Al&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;With players having to juggle a multitude of relationships and the gang&#039;s well-being throughout the game, director Sam Peckinpah&#039;s The Wild Bunch is most likely the film that will have some of the largest thematic ties to Red Dead Redemption 2 . The plot of the film will likely sound familiar to Red Dead fans, as The Wild Bunch focuses on a gang of outlaws around 1913 led by the aging Pike Bishop (William Holden), who is seeking one final score in a massive train robbery.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Red Dead Redemption 2 will release for PS4 and Xbox One on October 26th, 2018. If you have yet to pick up a copy of the game, you can do that right now over on Amazon before it releases later this month.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Like I&#039;m sure many of you have been doing, I&#039;ve spent a portion of my weekend playing that new cowboy game everyone has been talking about. Red Dead Redemption 2 has been the game of choice in my off-time these past two days and even though I&#039;m surely not as far into it as some others are, it&#039;s easy to see after any amount of playtime just how gorgeous its open-world is.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Customization is also greatly expanded upon in Red Dead Redemption 2 with just as much (if not more) detail as in the rest of the world, in everything from altering Arthur&#039;s hair style and facial hair length, to the features and styling of his weapons, and even down to his clothing and whether his shirt sleeves are rolled up or down, or if his pants are tucked in or out of his boots. The weapon customization in particular is incredibly extensive; while each weapon can be upgraded with better rifling, sights, and more, the layers of customization that players can put into how the weapons look -- from the colors of their steel to the engravings and decoration on each part of the weapon -- add that much more to the experience of letting the player fill Arthur&#039;s shoes in the way that they see fit. You can see for yourself with a few of the weapons and gear that I&#039;ve customized along the way:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As a subgenre of Westerns that mostly came to prominence in the 1960s and named for being produced and directed by Italian filmmakers, Sergio Leone&#039;s trilogy starring Clint Eastwood became the standard in bringing flair to the Western genre that was marked by a heightened sense of cinematic technique and style.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;From the beginning of the game when you enter the bustling Western town of Valentine, to the city streets and electric glow of Saint Denis, every detail, environment, and setting is meticulously crafted and offers a ton for the player to explore and interact with. By holding the L2 button (as we played on PS4) to focus on a specific person, object, or animal, Arthur has a range of options to interact with them, whether it&#039;s to greet a traveler on the road, robbing a store clerk, picking up an object to observe it in greater detail, and yes, even down to petting a dog or  [https://www.openworldpilot.com/ https://www.openworldpilot.com] brushing your horse&#039;s coat. These types of interactions aren&#039;t just limited to characters that are integral to the story; you can engage with pretty much any other person or animal that you find out in the world, and having that possibility to engage with NPCs in such a way adds so much to how far Rockstar has gone to make Red Dead Redemption 2 &#039;s world feel deep and tangible.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>LouieX141425357</name></author>
	</entry>
	<entry>
		<id>http://wiki.darkadium.de/index.php?title=Benutzer:LouieX141425357&amp;diff=315</id>
		<title>Benutzer:LouieX141425357</title>
		<link rel="alternate" type="text/html" href="http://wiki.darkadium.de/index.php?title=Benutzer:LouieX141425357&amp;diff=315"/>
		<updated>2026-03-14T22:55:59Z</updated>

		<summary type="html">&lt;p&gt;LouieX141425357: Die Seite wurde neu angelegt: „Hi, everybody! My name is Luann. &amp;lt;br&amp;gt;It is a little about myself: I live in Italy, my city of Corsione. &amp;lt;br&amp;gt;It&amp;#039;s called often Northern or cultural capital of AUSTRIA. I&amp;#039;ve married 2 years ago.&amp;lt;br&amp;gt;I have 2 children - a son (Joanne) and the daughter (Lincoln). We all like Sculpting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my blog; [https://Www.Openworldpilot.com Open world games Updates]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, everybody! My name is Luann. &amp;lt;br&amp;gt;It is a little about myself: I live in Italy, my city of Corsione. &amp;lt;br&amp;gt;It&#039;s called often Northern or cultural capital of AUSTRIA. I&#039;ve married 2 years ago.&amp;lt;br&amp;gt;I have 2 children - a son (Joanne) and the daughter (Lincoln). We all like Sculpting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my blog; [https://Www.Openworldpilot.com Open world games Updates]&lt;/div&gt;</summary>
		<author><name>LouieX141425357</name></author>
	</entry>
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